Destiny

Destiny (•-•••••)
Your character’s thread stands out in the skein of Fate. Like the hero of an epic she is destined for great triumphs, but she also has a Doom that hangs over her head and threatens to turn her tale into a tragedy.

Each chapter, you have a pool of Destiny equal to your dots in this Merit. You may use a point of Destiny either to gain the rote quality on a single mundane roll chosen before you roll, or to reroll a single mundane action after you see the result of the roll (although you must take the second result.)

Drawback: Your character has a Doom. This is the means by which destiny brings her life as she knows it to a tragic end; it either kills her, or leaves her alive and suffering. (See the Fate optional rule [CofD 177] for examples of Dooms.) Whenever you spend Willpower to avoid the Doom, you add two dice instead of three (or +1 to a static value). However, whenever you spend Willpower on an action that will further the Doom but the roll fails, you immediately regain the spent Willpower. The Storyteller is the arbiter of which actions delay or hasten your character’s Doom.