Sure Hands

Sure Hands (••)

 * Action: Instant
 * Dice pool: Dexterity + Crafts
 * Cost: 1 Wisp
 * Duration: 1 action

Broken things return to their proper form under the Noble’s hands. Each activation success grants a +1 bonus on a mundane action to heal or repair something damaged. Eligible actions include (under Crafts) repairing an item, (Medicine) healing wounds, or (Computer) recovering data from a crashed computer. If the action in question is extended, the bonus applies to all rolls until the Noble completes the task or abandons it; the bonus is lost if she leaves the repairs unfinished.

Upgrade: Leading

 * Cost: +1 Wisp

When others assist the Noble (she is primary in a teamwork action) they gain the same bonus on their rolls as the Noble does herself.

Upgrade: Swift (Aria •)
The light-fingered Knaves repair things with deftness and speed. When the Noble uses the Charm for an extended action, she divides the time interval needed for a roll by 2 for each dot of Aria, cumulative (1/2 time for Aria 1, 1/4 for Aria 2, 1/8 for Aria 3, and so on) to a minimum of 1 minute per roll.