Dire Warning

Dire Warning (••••. Fuoco •••)

 * Action: Reactive
 * Dice pool: Wits + Composure
 * Cost: 2 Wisps, 1 Willpower
 * Duration: lasting

The Noble sees a vision of immediate catastrophe, with barely enough time to stop it. The last actions taken by other characters in the current scene, up to the activation successes or the Noble’s last action (whichever is less) did not really happen; they occurred only in a prophetic vision. A shouted warning allows a character whose action was “undone” to choose a different action when their turn comes. If an action is not affected by the Noble’s foreknowledge, because all the relevant circumstances are unchanged, its result is the same as the “vision” of it; do not reroll the dice. If the Noble’s last action was undone, the Charm’s use replaces that action in the real order of events; if not, the Charm’s use is her action in the current turn.