Mastermind

Mastermind (Bless •••, Acqua ••)

 * Action: Instant
 * Dice pool: Wits + Composure - plan’s equipment bonus
 * Cost: 2 Wisps
 * Duration: until plan resolves

With her impressive analytic abilities, the Noble prepares a near-infallible plan for herself and her friends. Using this Charm requires at least an hour of studying the problem which the plan is meant to solve, and the Noble must take part in the planned endeavor.
 * Dramatic Failure: The Noble’s plan is disastrous. At a critical moment, one of the people following it suffers an automatic dramatic failure, ruining the plan and putting the group in peril.
 * Failure: The Noble prepares a plan that confers no magical benefit, and also carries the Fragile or Volatile Condition. [CofD 102]
 * Success: The Noble creates a plan, as if she had succeeded in the Build Equipment action. [CofD 101-102] In addition to the normal benefits of a plan, the characters following it may treat a failed roll made with its help as if they had rolled one success. This can be done once during the plan for each dot of the Noble’s Acqua.
 * Exceptional Success: The plan is almost foolproof. Add 1 to the number of failed rolls that can be converted into successes.