Resuscitate

Resuscitate (•••••)

 * Action: Extended, 1 minute/roll, threshold = target’s Health
 * Dice pool: Presence + Medicine
 * Cost: 3 Wisps, 1 permanent Willpower dot
 * Duration: lasting

The Noble is able to stave off another’s death and return him to life - though the experience is not a pleasant one, nor does it come free. The target must have died within the current scene, or the Charm fails. The sheer mental and emotional exertion required, and the traumatic process of dying result in the loss of a dot of Willpower for both the Noble and her target, and the ebbing of his life force causes his highest Attribute (if there is a tie, she chooses) to be reduced by one dot. He returns to life with a number of Health boxes equal to the activation successes filled with lethal damage and the rest filled with aggravated, and a -3 penalty to all actions due to the Reaper’s grasp upon him. Each week of rest and recuperation without any strenuous activity reduces this penalty by one.

If the Noble gets an exceptional success, the target doesn’t lose a dot from his highest Attribute.