Danmaku Dance

Danmaku Dance (••)

 * Action: Reflexive
 * Cost: 1 Wisp
 * Duration: 1 scene

The Noble can bend her perception of time to anticipate attacks aimed at herself, even from afar. From the moment she activates the Charm until her next action, the Noble applies her Defense against Firearms attacks, unless she is currently prone, in cover, or in concealment. Moreover, she can't be surprised [CofD 88] - she automatically wins the contested roll. Danmaku Dance may be activated when someone shoots at or ambushes the Noble.

Dodging

 * Requires Aria (••)

If the Noble concentrates, she can elude even continuous streams of bullets. While the Charm is active, she may use Dodging to reduce damage from covering fire [CofD 90] as if it were an attack.