Magical Eyes

Magical Eyes (•••)

 * Requires Reflected Light
 * Action: Instant
 * Dice pool: Inner Light + Composure
 * Cost: 1 Wisp
 * Duration: 1 scene

The Noble heightens her occult awareness and mixes it with her mundane senses, so that she may see all forms of magical power.
 * Dramatic Failure: The Noble confuses her senses and falls into trance, fascinated by her new perceptions. She takes the Insensate Tilt [CofD 285].
 * Failure: The Noble’s senses are not extended.
 * Success: For the rest of the scene, the Noble can see, hear and smell magic. Any supernatural power that her sense from Reflected Light detects is manifest to her eyes; if she sees such a power while it’s active, she learns everything her sense for magic could tell her and does not need to roll. (The sense itself still works for anything she can’t see, as long as it’s in range.) If the Noble’s senses have been extended by other magics to let her perceive other places, Magical Eyes let her notice supernatural phenomena there as well. Moreover, Magical Eyes provokes a Clash of Wills with any supernatural concealment applied to things the Noble can see.


 * In addition, the Noble’s perception recognizes quiescent magical power as well - supernatural beings and empowered objects stand out from the background, even when they’re doing nothing unusual. When such a being or object comes within the range of her sense from Reflected Light, the Noble becomes aware that it has supernatural traits. If she wishes, the Noble can take an instant mundane action, rolling Wits + Occult, to examine a person or object within her range; she identifies a being’s type and gets a rough idea of his magical strength (measured by his Supernatural Tolerance), or identifies an empowered object’s source of power and a rough idea of its potency. As with Reflected Light, this information is in terms of similarity to things the Noble has seen before, and an effect which conceals a supernatural being’s nature defeats the passive sense, but starts a Clash of Wills with active scrutiny.


 * If the Noble’s Reflected Light is Light-attuned, she recognizes the Calling of any transformed Nobles she chooses to examine; she also recognizes a Blessed place automatically, and learns its Size and Beauty by examining it. If her sense is Dark-attuned, she can tell if a Dark creature she recognizes is Darkspawn, a Mnemosyne, a Cataphract or a Dethroned; she also recognizes a Tainted place automatically, and learns its Size and Severity by examining it.


 * The commingling of her senses blurs out the details of mundane things for the Noble; all her Perception rolls not related to magic or magical things take a -2 penalty until the Charm ends.
 * Exceptional Success: The Noble keeps a clear head. Her Perception rolls take no penalty.