Purgation

Purgation (•••, Tempesta ••••)

 * Action: Extended, 5 minutes/roll, threshold = area's Size + Severity
 * Dice pool: Resolve + Occult
 * Cost: 2 Wisps, 1 resistant lethal damage
 * Duration: lasting

The Noble invokes the power of the Queen of Storms to scour away the Darkness with blood. To use Purgation, the Noble cuts herself and drips blood from the cut onto a Tainted area. As she continues to invoke Purgation the blood writhes and boils, channelling the endless fury of the Queen of Storms. When she reaches the threshold the blood running down her arm immediately catches alight with green fire, and she scatters it across the Tainted place to start a blaze. If the Noble is interrupted she must begin the Charm from scratch; her spilt blood bubbles and boils, evaporating in seconds.

The green fire that is created by this Charm is mostly mundane, but it feeds on Taint with an unnatural hunger. So long as it is inside the Tainted area, it can consume any material infested with Taint, even those not usually flammable - even water. It has Intensity 3 within the Tainted area but drops to Intensity 2 if it spreads beyond its borders, where it becomes wholly mundane fire.

Activating the Charm starts an attempt to purge the Tainted area, and reduces the threshold for that attempt by the threshold for the Charm activation. Moreover, the use of Storms’ fire ensures that, even if the Noble is forced to retreat before the Taint is burned away, it can’t recover. The Taint will not grow stronger if the purge attempt fails. Indeed, without fresh crimes, Taint can never reclaim anything burned by Purgation. If the fire never spreads beyond a single room, then that room will become a gap in Taint, a safe refuge in the center of the Tainted place.