Wellspring

Wellspring (•, Acqua •)

 * Action: Instant
 * Dice pool: Dexterity + Science
 * Cost: 1 Wisp
 * Duration: lasting

The Noble draws fresh water out of the earth. If she is not touching solid ground, the Charm fails.
 * Dramatic Failure: The Noble becomes desperately thirsty. She takes 1 bashing damage from dehydration, which does not heal until she finds something to drink.
 * Failure: The ground stays dry.
 * Success: For each activation success, 1 pint of pure fresh water wells up from the ground.
 * Exceptional Success: The Noble creates a lot of water.

Upgrade: Purified
Other liquids turn into fresh water as the Noble stirs them. Each success turns 1 gallon of liquid into drinkable water. The Noble need not be touching the ground to change an existing liquid.

Upgrade: Flavored
The Noble may create any liquid that is safe for humans to drink. Each success draws up 1/2 pint of the drink she desires. If she applies Purified, each success transmutes 1/2 gallon of a liquid into something drinkable.

Upgrade: Oily (Acqua ••)

 * Requires Flavored
 * Cost: +1 Wisp

The Noble may now create any organic compound that is liquid at current temperatures, at the same rates as Flavored. For this purpose, a chemical is "organic" if it’s either produced by a living organism, or contains carbon and no atoms of a metallic element. The Noble takes a penalty on her dice pool equal to the Availability rating of the liquid she wants to create.