The Earth Shall Bloom

The Earth Shall Bloom (Restore •••••, Legno ••••)

 * Action: Extended, 15 minutes/roll, threshold = Sanctuary
 * Dice pool: Stamina + Survival
 * Cost: (Sanctuary rating) Wisps, 1 Willpower
 * Duration: lasting

The Noble draws out every substance within a plot of land that is inimical to life, and restores it to its original state of fertility. When she reaches the threshold, any pollutants or toxins present in the targeted area - ranging from oil slicks through chemical wastes to radioactives - which are not in living beings separate from the earth and water, and are gathered to a point near the Noble (who should have a container ready to receive them.) Water in the area becomes safe to drink; the soil is ready to be seeded; plants and animals that were coated in noxious stuff are cleaned.

The Charm extracts substances only from soil and water, not from solid rock, so it can’t be used as a substitute for mining. On the other hand, it removes all toxic substances, which includes pesticides, so using it on a farmer’s fields might lead to insects eating the crops. Finally, the Charm can’t make the land better than its natural state; poor soil remains poor even when toxic wastes have been leached out of it. (Compared to the dangers of toxic wastes, though, merely infertile soil is much to be preferred.)