Woodland's Bounty

Woodland's Bounty • (Legno •)

 * Favor (Survival)
 * Action: Permanent

When the Noble transforms, she walks through a wilderness as if it were her own home.

Upgrade: Arctic (Acqua •)
The Noble may dance in a snowstorm as if it were a cool spring day. She reduces the effective level of an extreme cold environment [CofD 97] by 1 for each dot in Acqua while she is transformed, and the Extreme Cold Tilt [CofD 282] does not affect her.

Upgrade: Fasting (Legno •)
The Light sustains the Noble in barren wilderness and keeps her body pure. She may apply Legno to her rolls to resist the effects of fatigue, drugs, poisons and diseases. Moreover, if she spends 1 Wisp, she does not require food or water as long as she stays transformed; she does not take damage from deprivation or progress towards taking such damage, and she can heal any deprivation damage she's already taken.

Upgrade: Tropical (Fuoco •)
For the Noble, the heat of noonday in a desert is no more than a mild caress. She reduces the effective level of an extreme heat environment by 1 for each dot in Fuoco while she is transformed, and the Extreme Heat Tilt [CofD 282] does not affect her.

Upgrade: Tracking (Legno ••)
The Noble’s nose grows sensitive, nearly as much as a dog’s. She may apply her Legno to Perception rolls based on smell and taste, and to rolls to smell out a target while blind. Also, she is able to track things by scent Perfect 181- she can follow trails over hard ground, that most people can’t even see, and she can take scents from people’s clothing, giving her a equipment bonus to track them. Scent tracking is a contested action using Wits + Survival vs. Wits + Composure; it can also be resolved as a chase [CofD 84-86].