Troupe Magic

Troupe Magic (•)
Your character belongs to a nakama who have worked magic together long enough that they can contribute to and support each other. When members of the nakama are together, they may use the teamwork rules on the rolls for activated Charms. However, doing so requires extra time to coordinate; Charms activated with an extended action double the interval between rolls, and all Charms require a minimum of one minute to activate. The primary actor must know the Charm she wishes to use, but secondary actors need not; however, if they don't know the Charm, secondary actors take a -2 penalty to their dice pool. All actors must apply the same Invocation, if they apply any. Only the primary actor spends the cost to activate the Charm; each actor who applies an Invocation spends the Wisp to do so herself, if it’s needed.

Drawback: Unlike most Merits, three or more Noble's must purchase Troupe Magic together to benefit from it. Any subset of the nakama with the Merit may use teamwork to activate Charms, but members of different nakama may not, even if both nakama have the Merit.