Razzle Dazzle

Razzle Dazzle (•)

 * Favor (Persuasion)
 * Action: Permanent
 * Show ’em the first rate sorceror you are!

When the Noble transforms, she has a honeyed tongue; people readily listen to anything she chooses to say.

Upgrade: Skeptical (Acqua ••)
The Noble keeps her head when others try to confuse her. When a character uses social maneuvering against her, she may apply Acqua once during the maneuver to add her dots as additional Doors. In other Social actions, if anyone tries to use fast talking to persuade her of anything (including but not limited to the Fast-Talking Merit [CofD 50]) she may apply Acqua as a penalty to the fast talker’s dice pool.

Upgrade: Blathering (Aria ••)
The Noble’s voice has a hypnotic undertone that leaves people nodding in agreement without really understanding what they agreed to. In any contested Persuasion action, the Noble’s opponent takes a penalty equal to her Aria, and she may spend 1 Wisp to achieve an exceptional success on 3 successes instead of 5.

Upgrade: Preaching (Fuoco ••)
Crowds respond easily to the Noble’s words. When she uses social maneuvering against a group [CofD 83] or organization, she may spend 1 Wisp to open a Door. She may open a number of Doors up to her Fuoco this way during one maneuver.

Upgrade: Bargaining (Terra ••)
The Noble perceives the natural flow of a negotiation, and steers ably past all obstacles to a deal. During a social maneuver where her goal is a mutually beneficial agreement with the target, she may spend 1 Wisp to open a Door without rolling. She can open a number of Doors up to her Terra this way during one maneuver.

Upgrade: Seductive (Specchio ••)
The Noble has a gift for flirtation, and for tempting people into indiscretion. During a social maneuver where her goal is to seduce the target, she may spend 1 Wisp to open a Door without rolling. She can open a number of Doors up to her Specchio this way during one maneuver. The Noble can also add Doors, up to her Specchio, when she’s the target of a seduction; each Wisp she spends adds one Door to the seducer’s maneuver.

Upgrade: Resolute (Metallo ••) [Dawn]
The Noble's words temper those who would listen to her. When the Noble makes a persuasion attempt on someone to better themselves or to work on something they’ve worked hard on, she may spend one wisp. If she succeeds in the attempt, the target can take the Steadfast Condition.