Animal Fair

Animal Magnetism (•)

 * Favor (Animal Ken)
 * Action: Permanent

The Noble becomes a friend to birds and beasts when she transforms; through a combination of smell, sound, or visual cues, the animals take her for one of their own.

Trusted

 * Requires Legno ••

No matter how strange, exotic or frightened the animal, a Noble knows how to deal with it safely. She can reduce penalties to an Animal Ken roll by up to her dots in Legno.

Primal

 * Requires Tempesta ••

Animals instinctively recognize their betters, and a Noble can seize upon that instinct. When the Noble tries to frighten an animal into obedience or flight, the animal’s dice pool to contest the Noble takes a penalty equal to her Tempesta.