Carry On, My Wayward Son

Carry On, My Wayward Son (••)

 * Action: Full turn
 * Dice pool: Presence + Expression
 * Cost: 1 Wisp
 * Duration: indefinite

The Noble puts on a performance that grants confidence to a single listener. She cannot use the Charm on herself. The performance must run for at least a minute before the Charm activates.
 * Dramatic Failure: The Noble undermines her own confidence. She gains the Shaken Condition [CofD 290].
 * Failure: The target may be pleased, but he isn’t helped.
 * Success: The target feels the performance steadying him in his tasks. He gains the Steadfast Condition [CofD 291].
 * Exceptional Success: The target’s will is refreshed; when he resolves the Condition, he also regains a point of Willpower.

Upgrade: Collective

 * Modified by Commonalty
 * Cost: +1 Wisp

The Noble may use the Charm on members of an organization that can see or hear her, using the Commonalty modifier. All members present gain the Steadfast Condition.