Mesmerize

Mesmerize (••, Aria •)

 * Action: Instant and contested
 * Dice pool: Manipulation + Empathy vs. target’s Resolve + Supernatural Tolerance
 * Cost: 1 Wisp
 * Duration: lasting

By speaking a few words, the Noble helps a person remember something they have forgotten.
 * Dramatic Failure: The Noble buries the memory; the target’s attempts to remember it are automatic dramatic failures for the rest of the session. The Noble cannot use Mesmerize on him for a full day.
 * Failure: The target fails to remember.
 * Success: The target remembers the fact or event the Noble wanted.
 * Exceptional Success: For the rest of the session, all the target’s attempts to recall a memory take a +2 bonus.

Upgrade: Deep
The Noble can fix something on the surface of a person’s mind ... or bury it deep, where it can’t be recalled. On a normal or exceptional success, she can choose to affect the target as a dramatic failure normally does.