Regenerate

Regenerate (••••)

 * Action: Extended, 10 minutes/roll
 * Dice pool: Intelligence + Medicine
 * Cost: 2 Wisps, 1 Willpower
 * Duration: lasting

The Noble may restore the permanently injured to their original full health. Regenerate can cure any Tilts and Conditions caused by physical disability, and restore Attribute dots lost from physical damage. The threshold depends on the extent of the damage (the Storyteller should use the table provided as a guide.) Any opposition from the target makes Regenerate fail; active cooperation isn’t needed, so Nobles can use Regenerate on unconscious targets, but a conscious refusal frustrates the Charm.

The Noble may use Regenerate to remove a Goalenu graft and restore the organ it replaced. In this case the target’s Revelation subtracts from the activation roll. Rolling a dramatic failure causes the target’s Goalenu parts to regard the Noble as a servant of Darkness, and she can never use Regenerate on that target again.