Don't Stop Believing

Don’t Stop Believing (•••)

 * Action: Full turn
 * Dice pool: Presence + Persuasion - desired bonus
 * Cost: 1 Wisp, 1 Willpower
 * Duration: 1 day or indefinite

The Noble’s performance revives in her target memories of lost innocence, which protect him against the sight of horrors. The performance must run for at least a minute before the Charm activates.
 * Dramatic Failure: The Noble only reminds herself of her past failures. She reaches a breaking point, rolling at a -2 penalty.
 * Failure: The Noble revives no memories in her target.
 * Success: The target gains the Shield of Innocence Condition, giving the desired bonus when resolved. The Condition ends without resolving after a full day.
 * Exceptional Success: The Shield of Innocence Condition lasts until the target ends it.