Salamander

Salamander (Shape •••, Fuoco ••)

 * Action: Extended, 1 turn/roll, threshold = fire’s Size
 * Dice pool: Resolve + Survival
 * Cost: 2 Wisps
 * Duration: concentration

The Noble takes control of a body of fire within sight, directing it as she wills. The Charm controls a fire of a Size (considered as an object) equal to the threshold. This may be a portion of a larger fire; you don’t need to control an entire forest fire if your goal is to hold back the closest flames. The Noble may push her controlled fire in any direction she wishes, but it can only travel along a solid surface. She may also shape it into complex shapes by rolling Dexterity + Crafts. However it is still fire: making a fire walk out of the hearth in the shape of a lion is a neat party trick, but if it touches something flammable the fire will spread.

If the fire is separated from all sources of fuel when the Charm ends it is extinguished; otherwise it ignites the surface it’s standing on when the Noble loses her concentration.

Upgrade: Free (Fuoco ••••)

 * Cost: +1 Willpower
 * Duration: 1 scene

The Noble can release the fire, do other things, and take control of it again. When she doesn’t control the fire, it ignites the place she left it if that's possible, and may spread at the Storyteller’s discretion.