White Rabbits

White Rabbits (•-•••••)

 * Requires reliable access to the Dreamlands, such as Dream Travel • or being Hopeful or Shikigami

Your character has an especially strong connection to the Dreamlands; when she sleeps she is called to witness prophecies and portents applicable to her life and her goals. To consult the White Rabbits, your character must go to sleep for long enough to reach REM sleep since the last time she did so; nor may the Princess look for White Rabbits more often than once per session. Your character rolls Wits + Empathy - Shadows; if she has not found a Crawlspace entrance near her current resting place the roll is at -2.
 * Dramatic Failure: Your character is called to the Dreamlands by a March Hare, or perhaps even a Black Rabbit, that she mistakes for a Prophecy Rabbit.
 * Failure: No Rabbits appear that night.
 * Success: Your character is called to the Dreamlands by a Prophecy Rabbit and witnesses a prophecy concerning a question or topic chosen by the player. The Princess will receive at least one clue per dot of White Rabbits, though the clue may be hidden behind signs or portents.
 * Exceptional Success: In addition to the regular benefits your character also gains an instance of the Informed Condition [CofD 289] related to the clues in her prophecy.

Taking this Merit implies a degree of practice in the art of finding a White Rabbit - your character can look for them deliberately. She can also try to find a Memory Rabbit to recover a memory relevant to her current situation instead of a prophecy; the benefits are the same.

The Storyteller is free to introduce White Rabbits for characters without this Merit. Even a Princess without any dots in White Rabbits can experience the occasional prophecy or past-life flashback if it’s important enough. See the Dreamlands section in Chapter 3 for more details on the White Rabbits.