Disenchant

Disenchant (••••, Aria ••)

 * Requires Mesmerize
 * Action: Instant and contested
 * Dice pool: Manipulation + Occult vs. Clash of Wills pool
 * Cost: 2 Wisps
 * Duration: 1 scene or 1 day

The Noble sets her will and knowledge against a supernatural power that is distorting a person under her hands.
 * Dramatic Failure: The Noble’s own magic becomes unreliable in the presence of dark powers. She takes the temporary Hypersensitive Condition.
 * Failure: If the Noble does not win the contest, the target remains bound by the supernatural power.
 * Success: If the Noble gets more successes, the supernatural power cannot affect the target in any way for the rest of the scene. The power is not removed, only suppressed.
 * Exceptional Success: The supernatural power is suppressed for a full day.