Animal Magnetism (•)Edit

Favor (Animal Ken)
Action: Permanent

The Noble becomes a friend to birds and beasts when she transforms; through a combination of smell, sound, or visual cues, the animals take her for one of their own.



Requires Legno ••

No matter how strange, exotic or frightened the animal, a Noble knows how to deal with it safely. She can reduce penalties to an Animal Ken roll by up to her dots in Legno.


Requires Tempesta ••

Animals instinctively recognize their betters, and a Noble can seize upon that instinct. When the Noble tries to frighten an animal into obedience or flight, the animal’s dice pool to contest the Noble takes a penalty equal to her Tempesta.