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Fight Song (Inspire ••, Fuoco •)Edit

Action: Full turn
Dice pool: Presence + Expression
Cost: 1 Wisp
Duration: 1 scene

The Noble puts on a performance that makes her listener indomitable in battle. She cannot use the Charm on herself. The performance must run for at least a minute before the Charm activates.

Dramatic Failure: The Noble undermines her target's confidence. He gains the Shaken Condition [CofD 290].
Failure: The target may be pleased, but he isn’t helped.
Success: Until the Charm ends, the target continues fighting as long as he stays conscious. He cannot gain the Beaten Down Tilt [CofD 280], no matter how badly wounded he is.
Exceptional Success: The target rushes joyously into combat - add the Noble's Fuoco dots to his Initiative when a fight starts.

Upgrade: CollectiveEdit

Modified by Commonalty
Cost: +1 Wisp

The Noble may use the Charm on members of an organization that can see or hear her, using the Commonalty modifier. All members present are immune to Beaten Down.