Spirit's Friend (•••, Legno ••)Edit

Requires Forgotten Lore with Spiritual
Action: Instant and resisted
Dice pool: Manipulation + Persuasion - target’s Resistance
Cost: 2 Wisps
Duration: 1 scene or indefinite

The creatures from the spirit world are alien and dangerous, but they need not be hostile. The Charm is used to influence a spirit.

Dramatic Failure: The Noble offends the spirit; it either attacks her or runs from her.
Failure: The spirit is not influenced.
Success: The spirit feels an attraction to the Noble. It takes the Swooning Condition [CofD 291] linked to her, lasting until the Charm ends.
Exceptional Success: The spirit is strongly attracted; the Swooning Condition lasts indefinitely.



Cost: +1 Wisp

The Noble’s person becomes attuned to the spirit’s Influence. As long as the spirit remains under the Swooning Condition, the Noble is Resonant with it [CofD 135] and all the spirit’s powers that require the Resonant Condition will work on her.